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Creating 3D Assets for Game/Production Studios

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Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.


3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:

  • Showcasing what request briefs are and how to use them.
  • Showcasing Jira. Which is a common site used to track content during production.
  • Showcasing how to use sites like Confluence, Miro and Notion
  • Discussing Quality vs Speed
  • Gathering references and creating a blockout asset
  • Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
  • Showcasing how feedback is usually given in studios
  • Setting up assets in Unreal Engine 5

And we will also include multiple bonus chapters on how to create various different assets using different techniques.

The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect

19+ HOURS!
This course contains over 19+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks. 

For the actual asset modeling we will be using 3ds Max for the real-time chapters however we have also included a timelapse on how to create the asset in blender.
Next to this we use RizomUV for the UV unwrapping, marmoset for baking and previewing and substance painter for the texturing

SKILL LEVEL
This tutorial is intended for beginner to intermediate artists. Please note that the focus of this course is not on the basics of asset modeling so those chapters might be a bit hard to follow for beginners– However, everything in this tutorial will be explained in detail.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Painter
  • Zbrush

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Studio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING
There’s a total of 38 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

JOIN OUR DISCORD!https://discord.gg/gbq2xFBgS2

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19+ hours of video content, source files, Subtitles

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$29.99

Creating 3D Assets for Game/Production Studios

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